About BrainRush

Learning that children choose to do

BrainRush turns the school curriculum into a game children actually want to play — the same streaks, leaderboards and rewards they love, built around real learning.

Our mission

Most children already love games. BrainRush exists to redirect that same motivation toward their schoolwork. Our mission is to make curriculum learning for Grades 1–6 feel less like homework and more like the games children open by choice — so daily practice becomes a habit instead of a fight.

The problem we set out to solve

Repetition is what builds fluency in maths, languages and science — and repetition is exactly what children resist when it feels like a chore. Traditional practice loses to the pull of games. BrainRush closes that gap by wrapping curriculum practice in the mechanics that keep children engaged: XP, daily streaks, weekly leaderboards and collectible rewards.

Who BrainRush is for

BrainRush is designed for children roughly aged 5 to 12, matching Grades 1 to 6, along with the parents and schools who support them. It is built first for families and schools in Lebanon.

What BrainRush offers

  • Eight subject areas: Math, Science, English, French, Arabic, History, Geography and General Knowledge
  • Curriculum-aligned content for Grades 1–6, reviewed by educators
  • Fully trilingual — English, French and Arabic
  • Quizzes, quiz duels, speed rounds, streaks and leaderboards
  • A parent dashboard with real progress data
  • No ads and no in-app purchases aimed at children

How we handle trust and safety

Because BrainRush is used by children, safety is a first-class feature. There are no third-party ads, no way for a child to spend real money in the app, and no open chat with strangers — multiplayer is limited to quiz duels. Payments are handled by trusted processors, so card details never touch our servers.

See what learning through play looks like

Explore the features, subjects and grades BrainRush covers — then get started in minutes.

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